Taito has modified RayStorm to work with touch-screen gameplay, and it’s very responsive, though you have to hold your device in wide-screen format to play it. (We recommend saving it for bosses, as they can be tough hombres.) Furthermore, you also have a special attack that you can charge up, obliterating all targets on-screen with very little effort. It’s a variation of the Xevious process, but the lock-on lasers for both models work more effectively than Namco’s game did. Your attacks are divided between blasting enemies in the skies and locking on to targets below. In the game, you’re a lone spaceship (out of select models available) fighting against the nasty Secilia Federation, who have plans for Earth. While the cost is questionable, the fun you’ll have with this shooter certainly isn’t. It made its way to Xbox Live Arcade months ago in high-definition format with good results, and now it’s available on the Apple App Store for iPad and iPhone models, the latest in Taito’s retro releases. Since that time, RayStorm has seen a pair of re-releases. First released on the PS One long ago (through Working Designs), the game’s grown on me with its Zuntana-produced soundtrack, strong 3D graphics (running at 60 frames-per-second - no small feat for such a detailed shooter) and plenty of action on two levels of play. Out of all of Taito’s classic shooters, aside from the Space Invaders offerings, I really have an admiration for RayStorm.
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